Episode 1: “It’s only after we’ve lost everything that we’re free to do anything.” – Fight Club
Well, I have to apologize to everyone. It’s been quite a few years since I’ve GM’d. Clearly I’m rusty. Bad mistakes were made.
Now to explain things from my perspective. I’m getting used to the Savage Worlds system. I like it, but I still prefer diceless systems.
The characters are very diverse, both in their powers as well as their level evil. We have an anarchist, a fascist, a vigilante, and others. All are psychopaths in their own way. I half expected them to start killing each other. The characters are great, and even during character creation and in email there are constant arguments in character. I love it!
They were built to be some of the greatest super villains in 2010. However, I had them “die.” I planned this because they were built for ultimate power. The characters were used to it. I had them die, though. This explains their drastic reduction in power. It also removes them from their previous lives, leaving many previous problems behind them.
Now I ought to say something about the Necessary Evil plot. I liked the idea of an alien invasion, but I thought theirs was so boring. It was very 4-color-comic. So I made my own.
Metallico’s old nemesis, Polaris, brings him back and explains a bit. I used the tool of them coming out powerless to prevent Truth Teller from determining everything that’s going on. Polaris dies in the initial blast, and the characters regain some of their old power. Yes, it’s a little silly. Sorry.
I didn’t think the flying opponents would be that much of issue, but the characters are still getting used to their powers. I did have fun with the horse names, though!
The second encounter was designed to see how they would handle things. How evil were they? Would they kill everyone? Would they kill everyone but the kids? Would they break into combat amongst themselves?
Lighter heads prevailed however. Truth Teller extracted a huge amount of information from the wayward band of adventurers, and the group made good use of it. They managed to get a couple of rifles and a shotgun for nothing.
Had this escalated into combat, it would have proven interesting. The super villains were in serious jeopardy. While they could each usually bring down one normal person down per round, there were about 16 combat individuals there. Surely some of the characters would have been wounded, perhaps badly. Of course, Robin Hood was a Wild Card too, and that would have had an impact.
I’ve found it amusing that Flambé has yet to make any combat impact. Clearly I’m going to have to think about dealing with Truth Teller from a GM-ing point of view. Then again, they are super villains. Normal people should be mere bugs to the likes of them! They might get an ugly surprise when they come across an worthy opponent.
I only know part of what’s going to happen in the next game. I need to start getting the game off rails, but I don’t have much time. I’ve been busy all weekend and both Monday and Tuesday nights are full. *sigh*